NEON SKY
SIEGE
Break the invasion. Build three weapon systems. Become the storm.
The intended/default experience.
Aegis · Mastery 0 · Unproven
Drag below the field to move & fire.
Lift to re-grip. Ⅱ pauses.
Defeat three bosses to complete the operation, then finish or continue endless.
Power pickups improve this run; Hangar purchases last.
INTERRUPTED RUN
Resume from the last checkpoint. Flight returns paused; pending rewards keep the same choices. Nothing is banked twice.
Checkpoints save every five seconds and when the browser is hidden. A sudden closure may lose the last few seconds. Keep this game open in only one tab.
PROGRESS
HOW PROGRESSION WORKS
Mastery proves boss accomplishments. Ship XP develops one ship. Fleet Hangar upgrades are shared. All ship upgrades can eventually be owned; purchases apply next launch.
PAUSED
SETTINGS
Removes screen shake and softens damage flashes. Enemy attacks, warning guides and hitboxes are unchanged.
OPERATION
COMPLETE
Mission accomplished. Finish to bank your earnings and remaining final-boss salvage, or keep this ship and loadout for endless play.
Continuing keeps the normal boss upgrade reward. No extra completion bonus; earnings are banked only when the run ends.
CHOOSE ONE
These upgrades last for this run. Hangar purchases improve future runs.
Choose a card or press 1 2 3
THE HANGAR
Fleet upgrades use alloy and apply to every ship next launch. Ship XP develops one craft; Mastery proves its boss accomplishments.